People's Choice Award winning team Rocket Potatoes (Biometric Check In for Child Care Centres - 3CS Software) presented by Prof Michael Brünig (HoS).
The 2018 exhibition and People's Choice Award is proudly sponsored by the Queensland Department of Environment and Science (DES). DES has been a longstanding supporter of Studio 3 and students have been working alongside DES staff to produce products like the recently released Weedspotters App created in 2017.
In the one-year's course, I gained precious teamwork and project experience.
But the most important takeaway was the understanding of Agile software development.
It was after I entered the workplace did I realise the importance of the Scrum Framework,
and what I learned from your course gave me a great advantage in interviews and daily work..
Junchuan (Andrew) Xue (Team 6-bit)
Thank you for a wonderful semester, I have really enjoyed it and hope you really enjoy/enjoyed our project,
we put a lot of time and effort into it.
Kobi McKerihan (Team Wave Watch)
DECO3800 has been the first time in my degree that I've gotten to really apply what I've learned in all areas.
Working with real clients and learning new organisational skills and methods has been an invaluable experience.
William Hayward (Team Airconpls)
As a recent graduate, Studio 3 was one of the most influential factors in my rapid employment
straight out of university. In all of my interviews, my prospective employers were impressed by
the experience that I was exposed to from Studio 3.
It took me less than two weeks from sending my first resume to receiving my first job offer, and that is partly thanks to the experience I gained from Studio 3.
I would definitely say that what I learned during Studio 3 has helped me since graduating
at the end of last year.
I am now working as a Junior Software Developer and the introduction to the concepts
of Agile Methodologies and Scrum, as well as more specific things like the use of
planning poker to apply story points has made the transition so much easier.
I just wanted to touch base to say how pleased SkillzApps is with the efforts of our Black Panda team over the duration of the semester. It was a pleasure to work with them and they conducted their work very professionally. One of the stand-out features of our team was their ability to grasp an understanding of how this App can be used as a potential tool in supporting victims of Domestic Stalking and Violence. They conducted significant research into cases, scenarios, and theory around these sinister topics.
Patrick Gallagher (Executive Director, SkillzApps)
I have just finished my last meeting for semester 1 with my team MeatLovers and I just wanted to let you know that I have been blown away with what they have achieved. Once we established clear lines of communication they were very easy to work with and have absolutely nailed the brief. Thank you so much for allowing us to be involved it has been a wonderful experience.
Shannon Landmark (Director, The Lazy Local)
Hi 12tree team,
I would like to thank and congratulate you for your fantastic work and great effort you put into the development of My Green Bank. I can tell you that the app will help many farmers from Laos and potentially from others countries.
Nahuel Pachas & Mark Dieters (University of Queensland)
Dear Team Alex’s Angels,
Just wanted to pass on a bit of feedback I received after I sent the link around to the website. Some of the comments are:
Sarah Probst (Senior Appraisal Archivist, Queensland State Archives)
We engaged the Studio 3 team in March 2017 to help us solve a problem with monitoring our trial medication and
they devised an innovative solution using LoRaWAN that met all our needs. They developed a user-friendly
web app that included real-time temperature monitoring and an alarm system for deviations
(text and email notifications). As a team, they were friendly and professional to work with and ensured I
received regular updates throughout the duration of the project. They also provided me with clear explanations
of the technology which helped me better understand how it would be implemented and used once complete.
We feel fortunate to have had this opportunity.
Amelia Edgley (Communications Officer) & the AKTN Team
On behalf of the Queensland Cerebral Palsy and Rehabilitation Research Centre,
I would like to take this opportunity to thank all members of Team LJ
for your tremendous contribution to this project.
Our team is thrilled to see this app maturing into a very solid, high-quality product
that has exceeded all our expectations.
Our staff have also commented on the commendable dedication and high level of professionalism
demonstrated by all LJ team members.
Enna Salama (Clinical Research and Ethics Coordinator)
Museum of Brisbane are delighted to have participated in the Studio3 program.
Working with Team Girl Band has been an incredibly positive and collaborative experience.
Their professionalism, enthusiasm and expertise has been very impressive.
The end product which will be highly valuable to our organisation would not have been possible
without the support of this great program.
Christopher Salter (Deputy Director)
The work that team Ignite have been doing on the application has been incredible.
They have really delivered on everything we have scoped with them and are great at
unpacking and explaining what they can achieve and what they can’t.
Chris Hurn (Director)
Working with the Studio 3 students from UQ is a great experience.
They are creative, resourceful and bring many ideas to the project.
I recommend any prospective industry partners to commit their time back to the
next generation and grow our community.
Eban Escott (CEO WorkingMouse)
The concept of The University of Queensland’s ITEE Studio3 teaching studio,
of embedding enthused IT students into a client <> consultant relationship works well.
It provides solutions for IT needy small agencies but who equally have advanced problem scenarios
in need of IoT conceptualisers and implementers.
Behind the scenes the supervision is rigorous and fast paced.
Much appreciated the efforts’ and program developed by Team Quakers and our enthusiastic meetings.
Col Lynam (Principal)
Thank you Team Palindrome for designing and Team Scientist for building the SILO Weather
travel web application for the Department of Science, Information Technology and Innovation.
Working with the project teams allowed us to gain an external perspective on our climate data
service, and also gave us insights on how our data could be used by to the general public
in interesting ways. We are keen to collaborate with more budding IT professionals from
UQ Studio on other ideas and hopefully integrate some of their solutions into our data portals.
Kenneth Wong (Senior Scientist)
Our experience of working with the Studio 3 students was extremely positive.
The students really cared about our end product and worked hard to develop what we needed.
The students were professional and easy to work with and we are very happy with our app.
Leanne Ritchie (WH&S and Facilities Manager)
Industry and government are invited to submit project ideas to provide students with real life experience. The University of Queensland (UQ) Studio 3 course is taken by around 400 final year IT students who work in teams of six to design (semester 1) and build (semester 2) a large software application (mobile app, corporate web application with database, Internet of Things (IoT) / wearable device etc).
We use an agile project development framework called scrum that students adapt and turn into a methodology suitable for a university course. You will assume the position of product owner on the scrum team.
If you think you have a project that might be suitable for the students to work on send an email to me (contact details below) attaching a one-page proposal in MS-Word format (i.e. not PDF) containing:
As the course coordinator, I will then evaluate all proposals I receive and will invite you to a three minute client/students pitch session to be held at UQ if your proposal is selected. All our industry clients are pitching their projects to the students during a two hour session on the first day of semester. Your pitch should be supported by up to three PowerPoint slides that you can submit to me before your pitch. The deadlines for all this are listed below.
After your pitch session the students will form scrum teams around projects they are interested in. Each project may be of interest to none or one to several student teams. Interested students teams will then introduce themselves to you via email. You can pick one or more of these teams to work with (unselected student teams will have to pick a different project so we appreciate your rapid response here). Several teams taking the same project are likely to present different solutions.
There is no cost for industry clients, only a few hours per month answering emails and attending meetings after providing the students with your requirements during the initial consultation is all we would expect. Students are encouraged to visit clients to get a feel for the work environment and to conduct fortnightly progress meetings.
In semester 2 teams may have to swap projects so the team designing your solution may be a different team to the one building it in semester 2. This is because the one-year Studio 3 course can be started in semester 1 or 2 in every year.
Intellectual property (IP) of any documentation and products produced during the course belongs to the students in line with UQ policy. Clients are encouraged to enter into an IP agreement with student teams and students have access to free independent legal advice provided by the UQ Union.
In semester 2 you will be invited to pitch the designs produced by your semester 1 team to the semester 2 students. You may prepare up to three slides for this session that introduces your project and the design to the new students.
Please email your one-page semester 1 proposal and your slides in .pptx format only, i.e. no PDF, online link etc. (or any further questions you may have) to the course coordinator Dr Alex Pudmenzky by the relevant deadline above.
This ITEE capstone course aims to provide students with experience of the software development life cycle, with an emphasis on building working software systems that are accurate to specifications, delivered on time, tested and evaluated with users.
This course introduces vital concepts relevant to both design-focused and information technology-focused team projects, and provides experience in cross-discipline (designer/programmer/client/user) collaboration.
During a full year (two semesters), around 400 students, divided into 51 scrum teams, are working together with industry clients to design and build a major Information Technology project. The result of their hard work is displayed during a trade-show like exhibition at the end of the second semester every year.
Friday, 26 October, 12-6 pm
Refreshments from 5:00 pm
Level 3, Advanced Engineering Building #49 Room 301,
Staff House Road
The University of Queensland